AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
System shock 1 shodan9/9/2023 ![]() We talked about a bunch of crazy things that never went in. I remember the designers saying they wanted you to hate SHODAN not just because you were told to, but because you experienced her messing with you directly. "We wanted a sense that she was all around, literally the ghost in the machine, running the whole station. "We wanted SHODAN to feel like this presence," Fermier added. "We would have all these triggers in the world, and we would be seeing through the triggers what the player was doing, and we'd be commenting on it. "In a sense, SHODAN would represent us," designer Austin Grossman said. Essentially, SHODAN was Looking Glass Studios trying to catch speedrunners in the middle of glitches. ![]() ![]() On a more meta level, SHODAN was designed to represent the developers, a sentient AI that viewed the player as an enemy, someone who would spend their time in the game trying to break boundaries or sneak past objectives.
0 Comments
Read More
Leave a Reply. |