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There indeed are a bunch of curios(Most notably imo the Ruins) that, given the correct item, will reduce stress on the hero interacting with it. By succeeding the surprise roll you basically get a free shot at taking them out. What also helps is a good chance at surprising enemies, as stress-inflicting enemies tend to have decent speed values, often being one of the first allowed to act. ![]() a bone courtier, who can only do a weak poke attack from the front rank and has a chance to poke ineffectively at you from rank 2) if you feel like you lack the raw back-row damage potential or a dangerous foe spawned in the front ranks. Another option is stunning(Or in select cases, shuffling them into the front rank like e.g. ![]() Given that they (usually) lurk in the back means bringing compositions that can reliably dish out heavy damage to the back rows tends to help. ![]() The easiest way to not accrue stress is, to be fair, to kill stress-inflicting enemies first.
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